A custom theme for Picotron that tries to recreate the iconic colors of PICO-8's editors.
There are two ways to get this theme into your copy of Picotron. The first one is the more complicated manual process that I originally posted, and the second is just copy-pasting a command or two into the terminal:
Method 1: The manual way
Method 2: The copy-paste-into-the-terminal-way
Enjoy!
I was getting to grips with SSPR(), and whipped up something resembling a title screen for a...game???
I had so much fun just THRASHING that SSPR() command here! I'm aware SSPR() existed on Pico-8
as well, but this was just me messing with it, and since I made something resembling Contra on
Pico-8, I figured why not tease "something what could be..." while I'm at it?
Let me know what you think!
It's Factorio meets Scrabble!
Click Buttons. Spell Words!
I'm planning to add more levels (currently 12) and additional mechanisms.
This is my first attempt at a complete PICO-8 game. Any feedback or suggestions welcome!
Roadmap
- copy/paste level strings (so players can create levels)
- new mechanisms (pistons, timers, sensors)
- more levels
- mouse support
Changelog
0.0.4
- added level select/progress save
- improved navigation between buttons
- added diverter tile
- added two new levels
A very simple boids simulation. Mainly just for tinkering with Picotron! The mouse cursor is also treated as a boid. I find that it runs pretty well up to 32 boids.
Nice wallpaper, fun to leave it as just 1 or 2 ducks flying on your desktop.
very excited to get into picotron! here's my first project. taking advantage of the extra screen space for a simple landscape/chaotic night sky concept. feel free to use this as a wallpaper or a screensaver :3
I was just playing around with the example program in the readme file.
Now I made this mesmerizing thing!
Hey all,
On a Mac, a common keystroke is Command + C/V
etc. But within Picotron, I need to use Ctrl + C/V
like on Windows.
This results in a weird workflow where I copy a cart's ID using Command + C, but then I need to remember to use Ctrl + V inside Picotron. At first I thought it was broken because most mac applications use the 'Command' key for this. But I understand this is in Alpha.
I've tried to remap this using the keycodes.pod and scancodes.pod files but can't seem to get it to work.
Does anyone know how to change Picotron to use the 'Command' key instead of Ctrl, on a Mac?
- (On Windows, this would be the 'Windows' key)
Sorry if this doesn't count as a Bug and needs to be moved. Thanks for any help.
v. 0.1.0d
Super Starship
A simple bullet-hell game. Control your ship with the arrow keys, hold X or O while moving for more precise movement, increase your score by staying alive.
Challenge your friends, your enemies, or the power of artificial penguin intelligence. Grab your controller and collect all of the fish, in a race against the clock. Dodge thermonuclear warheads, or fire your own in this fast-paced, action packed party game for up to two players.
Hello
I use NixOS on my PCs and was able to start Pico-8 using the script https://nixos.wiki/wiki/PICO-8. Unfortunately I have no success with the script when starting Picotron. The console gives me the error "could not create renderer" and there is nothing helpful in the log.
[000000 000] Starting Picotron 0.1.0d [000000 000] build: 240327-042435 [000011 000] creating process [root] [000013 001] mount: [/] [/home/user/.lexaloffle/Picotron/drive] [000048 001] Reading controller mappings: /home/user/.lexaloffle/Picotron/sdl_controllers.txt [000048 001] searching for joysticks [000048 001] found 0 joysticks [000048 001] ok |
Can someone tell me which packages Picotron needs to run on Linux?
Greetings TinBlock50
New bug on Mac OS for version 0.1.0d.
When using the option key + arrow key to switch workspaces it no longer moves.
Workaround: use the mouse and click the workspace icons. If running cart, click esc twice, then click workspace.
Thanks
Thormgrim
Bunnytron!
an idle game where you raise bunnies, collect carrots and build your farm.
if you're ever confused about a certain aspect of the game, click the "?" at the top right.
Simple pico paint programm i made for fun.
Move - UP DOWN RIGHT LEFT
Paint - X
Change Color - O
p8x8: convert PICO-8 carts into Picotron carts (some assembly required)
I'm declaring p8x8 good enough for public release! It's a tool to convert pico8 carts to picotron -- it's not perfect and it requires some manual intervention in most cases, but it's magical being able to play a bunch of games on the new system without much effort.
Lots more info (instructions, compatibility notes, CC license, etc) here: https://github.com/pancelor/p8x8/
Teaser video here: https://mastodon.social/@pancelor/112162470395945383
changelog
v1.8 (#p8x8-8, unreleased)
- music/sfx conversion!! just waiting on picotron 010h to add instrument effects
v1.7 (#p8x8-7)
- fix secret palette
- add more docs
- add
p8x8_symbol_visual()
andp8x8_datastring()
alongsidep8x8_symbol()
to help convert symbols. details
I am trying to recreate the background used in the sfx tool.
In main.lua, the sfx tool uses a combination of fillp()
and rectfill()
. When I use that same combo in my own cart, all I get is a black screen. In the tool, the rectfill
color is specified as 32 | (33*256)
. To me that seems to be a complicated way to specify color. It's also well outside the 32 defined colors. Additionally, when I change the color to be a value in [0,31], I get the correct pattern but the wrong color (obviously).
Further research suggests there are ways to manipulate the color palette. The is seemingly a hidden color palette even!
Could anyone offer insight into what is going on? Or how to make the background found in the sfx tool?
Pattern Playground lets you select and modify the fill patterns and colours of various shapes in a set, see the rendered results, choose a combination that you like, and output its values to the console.
It helped me get a better grip on patterns while working on some other yet to be released project.
Instructions
Selection / Editing Contexts
- Set (as in, a grouping of shapes) selector
- Object (as in, shape) selector
- Current object (base) colour selector
- Pattern editor
- Pattern on-bits colour vs. transparency toggle
- Pattern on-bits colour selector
Controls
- U/D/L/R to navigate across and within contexts
- [X] to toggle/select
- [Z] to print current set object patterns and colours to console
Sets
Mixed
Prairie
Mars
Noir
Changelog
1.2
- add missing kvs to log output (id, shape type, x,y,w,h, combined color, pattern)
- prairie is auto-generated
- added new auto-generated set "noir" (as in, film)
- renamed desert to mars
1.1
- sets added : desert, prairie sets
- set selector
I figured out how to get the Pico8 special characters (the ones you get when typing capitals) in Picotron. The special characters start at U+0080 and go all the way up to U+0099. All unknown characters seem to display the same.
I don't know of a convenient way to type these into picotron, but if you copy paste the list below, you can save them to a text file for reference. It's a little annoying because none of them are actually printable characters. UTF-8 doesn't seem to like having them bare, so when you copy paste, it will actually be U+00C2 U+0080
instead of just U+0080
.
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